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- glSokoban
-
- glSokoban is a small game that's supposed to be a demo for
- Warp3D. PPC and 68k binaries are included.
-
- Running glSokoban
-
- glSokoban must be run from a shell. The PPC version is just called
- glSokoban, while the 68k binary is called glSokoban68k. Use the
- --help option to get a run-down of the command line options:
-
- -w,--width <x> Width of display
- -h,--height <x> Height of display
- -s,--screen Use fullscreen (default: windowmode)
- -t,--theme <t> Use theme <t>
- -l,--levels <l> Use <l> as level directory
- -p,--play <l> Play level <l>
- -e,--eye-adjust <a> Set relative eye speed to <a>
- -c,--camera-damping <d> Set camera damping factor to <d>
- -n,--texture-mode-nearest Use GL_NEAREST instead of GL_LINEAR
-
- Controlling the player
-
- The player is guided with the (numberical pad) keys 8, 4, 5, and 6
- (directional mode), or 7, 8, and 9 (turn mode). The mode is toggled
- with the enter key (just try to find out). Press u to revert your last
- move (this will count as an additional move).
-
- Camera controls
-
- The camera can be moved with the keys d, w, a, and x, as well as
- q and y (to control height). The e and c keys zoom the camera in
- and out.
-
- Themes and Levels
-
- The Levels are stored under the Levels directory. They are simple
- ascii files borrowed from an older Sokoban game.
- Themes are texture compilations, they are stored under
- the Themes directory. If you want to make your own theme,
- inspect the files in the Themes/Cyberspace dierectory. All
- images are ppm P6 files. When there is more than one texture,
- they are assigned randomly.
-
-